DPS
52
Damage/shot
5.2
Effective RoF
600
Base RoF
600
Falloff start
30
Falloff end
50
Crit multiplier
1.2
Impact damage
3.1
Splash damage
2.1
Splash DPS
21
Inner blast radius
1
Blast radius
3
Spray damage
0
Projectile speed (m/s)
200
Projectile gravity (m/s²)
9.8
Travel time
0
Max travel distance (m)
432.5
Heat/bullet
0.045
Heatdrop/sec
0.3
Overheat time
6.4
Damage/overheat
338
Penalty duration
1.5
Cooldown duration
3.83
Overheat threshold
0.3
Max sustainable RoF
400
Sustainable DPS
34.67
Upgrades
Damage Upgrade
1.1
Overheat Upgrade
0.935
Regeneration Upgrade
1.25
Penalty Upgrade
0.8
Speed Upgrade
1.05
Health Upgrade
1.05
Regen Delay Upgrade
0.75
Zoom Upgrade
0.8
Min angle
0.5
Min angle moving
0.75
Min angle jumping
1
Max angle
0.75
Max angle moving
1
Max angle jumping
1.25
Bloom/shot
0.01
Bloom/shot moving
0.02
Bloom/shot jumping
0.03
Decrease/sec
5
Aim time
0.05
Max recoil amplitude Y
10
Max recoil amplitude X
10
Amplitude inc/shot Y
0.05
Average inc/shot X
-0.05
Max devation/shot X
0.15
Decrease factor
18
... shooting
1.8
First shot inc scale
2.5
Max recoil angle Y
0.52
Max recoil angle X
-0.08
Recoil recovery time
0.008
Dispersion
0.5
Increase/shot
0.1
Decrease/sec
5
General
Max health
200
Regen delay
6
Regen/sec
4
Regen/sec high HP
1.75
Movement speed (m/s)
8.05
Priming duration
0.75
Priming speed (m/s)
4.03
Deploy time
0.2
Zoom FOV
35
Zoom speed multiplier
1
Time to apply mud
1.2
Shots to apply mud
13
Mud duration
3.5