June 2016
- Increased ammo capacity from 10 to 12
- Increased ammo upgrade multiplier from 1.2 to 1.25
- 2nd Charge
- Decreased start damage from 33.5 to 30
- Decreased end damage from 33.5 to 30
- Increased ammo/shot from 1 to 2
- 3rd Charge
- Increased ammo/shot from 1 to 3
- Decreased start damage from 58.5 to 55
- Decreased end damage from 58.5 to 55
March 2016
- Increased regeneration upgrade multiplier from 1.1 to 1.25