Electro BrainzLate July 2018
- Punches
- Increased rate of fire from 200 to 260
- Increased 1st arc damage from 0 to 3
- Increased 1st arc length from 0m to 8m
- Increased 2nd arc damage from 0 to 3
- Increased 2nd arc length from 0m to 6m
- Increased 3rd arc damage from 0 to 3
- Increased 3rd arc length from 0m to 4m
July 2018
- Punches
- Increased overheat penalty upgrade multiplier from 0.8 to 0.9
- Increased overheat upgrade multiplier from 0.9 to 0.94
- Beam
- Decreased end damage from 3 to 1
- Decreased falloff start distance from 20m to 10m
- Increased falloff end distance from 30m to 50m
- Decreased heat drop/sec from 0.6 to 0.5
- Increased overheat upgrade multiplier from 0.9 to 0.94
- Increased overheat penalty upgrade multiplier from 0.8 to 0.9
- Increased overheat penalty time from 2s to 6s
- Decreased overheat threshold from 0.3 to 0.1
- Decreased 1st arc damage from 5 to 3
- Decreased 2nd arc damage from 4 to 2
- Decreased 3rd arc damage from 3 to 1
September 2017
- Beam
- Recoil (Zoom)
- Increased max vertical recoil amplitude from 0° to 10°
- Increased max horizontal recoil amplitude from 0° to 10°
- Increased vertical amplitude increase/shot from 0° to 0.1°
- Increased min horizontal amplitude increase/shot from 0° to -0.25°
- Increased max horizontal amplitude increase/shot from 0° to 0.1°
- Increased amplitude decrease factor from 0 to 7
May 2016
- Punches
- Decreased rate of fire from 250 to 200
- Beam
- Decreased 1st arc damage from 15 to 5
- Decreased 2nd arc damage from 5 to 4
- Decreased 2nd arc length from 6m to 3m
March 2016
- Increased regeneration upgrade multiplier from 1.1 to 1.25