Electro Brainz iconElectro Brainz

Late July 2018

  • Punches
    • Increased rate of fire from 200 to 260
    • Increased 1st arc damage from 0 to 3
    • Increased 1st arc length from 0m to 8m
    • Increased 2nd arc damage from 0 to 3
    • Increased 2nd arc length from 0m to 6m
    • Increased 3rd arc damage from 0 to 3
    • Increased 3rd arc length from 0m to 4m

July 2018

  • Punches
    • Increased overheat penalty upgrade multiplier from 0.8 to 0.9
    • Increased overheat upgrade multiplier from 0.9 to 0.94
  • Beam
    • Decreased end damage from 3 to 1
    • Decreased falloff start distance from 20m to 10m
    • Increased falloff end distance from 30m to 50m
    • Decreased heat drop/sec from 0.6 to 0.5
    • Increased overheat upgrade multiplier from 0.9 to 0.94
    • Increased overheat penalty upgrade multiplier from 0.8 to 0.9
    • Increased overheat penalty time from 2s to 6s
    • Decreased overheat threshold from 0.3 to 0.1
    • Decreased 1st arc damage from 5 to 3
    • Decreased 2nd arc damage from 4 to 2
    • Decreased 3rd arc damage from 3 to 1

September 2017

  • Beam
    • Recoil (Zoom)
      • Increased max vertical recoil amplitude from 0° to 10°
      • Increased max horizontal recoil amplitude from 0° to 10°
      • Increased vertical amplitude increase/shot from 0° to 0.1°
      • Increased min horizontal amplitude increase/shot from 0° to -0.25°
      • Increased max horizontal amplitude increase/shot from 0° to 0.1°
      • Increased amplitude decrease factor from 0 to 7

May 2016

  • Punches
    • Decreased rate of fire from 250 to 200
  • Beam
    • Decreased 1st arc damage from 15 to 5
    • Decreased 2nd arc damage from 5 to 4
    • Decreased 2nd arc length from 6m to 3m

March 2016

  • Increased regeneration upgrade multiplier from 1.1 to 1.25