DPS
66.33
Damage/shot
6.1
Effective RoF
600
Base RoF
600
Falloff start
20
Falloff end
40
Crit multiplier
1.2
Impact damage
6.1
Splash damage
0
Spray damage
0
Projectile speed (m/s)
100
Projectile gravity (m/s²)
9.8
Travel time
0
Max travel distance (m)
213.5
Heat/bullet
0.08
Heatdrop/sec
0.6
Overheat time
4.6
Damage/overheat
286.7
Penalty duration
2
Cooldown duration
3.17
Overheat threshold
0.3
Max sustainable RoF
450
Sustainable DPS
51.08
Damage
4
Tick period
0.75
Duration
3.75
Min angle
0.5
Min angle moving
0.75
Min angle jumping
1
Max angle
0.75
Max angle moving
1
Max angle jumping
1.25
Bloom/shot
0.01
Bloom/shot moving
0.02
Bloom/shot jumping
0.03
Decrease/sec
5
Aim time
0.05
Upgrades
Fire Upgrade
1.25
Overheat Upgrade
0.95
Regeneration Upgrade
1.25
Penalty Upgrade
0.8
Speed Upgrade
1.05
Health Upgrade
1.05
Regen Delay Upgrade
0.75
Zoom Upgrade
0.8
Max recoil amplitude Y
10
Max recoil amplitude X
10
Amplitude inc/shot Y
0.05
Average inc/shot X
-0.05
Max devation/shot X
0.15
Decrease factor
18
... shooting
1.8
First shot inc scale
2.5
Max recoil angle Y
0.44
Max recoil angle X
-0.08
Recoil recovery time
0.008
Dispersion
0.5
Increase/shot
0.1
Decrease/sec
5
General
Max health
200
Regen delay
6
Regen/sec
4
Regen/sec high HP
1.75
Movement speed (m/s)
7
Priming duration
0.75
Priming speed (m/s)
3.5
Deploy time
0.2
Zoom FOV
35
Zoom speed multiplier
1